team-combat

Coordinate cross-functional squads through phased pipelines with human approvals.

3|Updated Jun 3, 2026
One-click install
npx skills add https://github.com/Negentropy-Laby/Constitution-Driven-Development --skill team-combat-negentropy-laby
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: team-combat
Source: https://github.com/Negentropy-Laby/Constitution-Driven-Development/tree/main/.agents/skills/team-combat
Command: npx skills add https://github.com/Negentropy-Laby/Constitution-Driven-Development --skill team-combat-negentropy-laby

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Orchestrate a cross-functional feature squad to ensure timely, coordinated delivery of complex game and product initiatives across design, programming, AI, VFX, audio, engine, QA, UX, security, and devops.

Core Features & Use Cases

  • Orchestrates multi-discipline teams with clearly defined roles (game-design, gameplay-programmer, ai-programmer, tech-art, sound, engine specialist, qa-tester, lead-programmer, language specialist, ux-designer, security-engineer, devops-engineer).
  • Provides a structured pipeline with phase transitions, decision points, and required approvals before artifact creation.
  • Supports both game-centric combat features and product workflows, ensuring cross-domain alignment and governance.

Quick Start

Invoke /team-combat [combat feature description] to assemble and guide a cross-functional squad.

Frequently Asked Questions about team-combat

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I coordinate a cross-functional team for game feature delivery?

Coordinate cross-functional game feature delivery by orchestrating a multi-discipline squad with defined roles, phased pipelines, and decision points to ensure aligned execution from design through QA and deployment.

Can I use this to manage product workflows requiring multi-discipline collaboration?

Yes, you can manage product workflows requiring multi-discipline collaboration by assembling a squad with explicit roles and structured phase transitions, ensuring cross-domain alignment and governance.

How do I structure game combat feature development across programming and design?

Structure game combat feature development by assigning explicit roles like gameplay-programmer, ai-programmer, and game-design, then guiding them through a phased pipeline with required human approvals before artifact creation.

What's the best way to handle QA coordination in a cross-functional squad?

Handle QA coordination within a cross-functional squad by including a dedicated qa-tester role in the structured pipeline, ensuring testing aligns with design, programming, and deployment phases.

Do I need specific roles defined before starting team orchestration for a product workflow?

You do not need to manually define specific roles before starting; team orchestration automatically assembles the required multi-discipline squad with clearly defined roles for your product or game workflow.

When should I not use a phased pipeline approach for cross-functional feature execution?

You should avoid a phased pipeline approach for cross-functional feature execution if your project requires bypassing decision points, skipping human approvals, or operating without clearly defined team roles and written artifacts.