team-combat

Coordinate six game development roles across combat feature phases.

33|8|Updated Mar 26, 2026
One-click install
npx skills add https://github.com/TraftG/opencode-game-studio --skill team-combat-traftg
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: team-combat
Source: https://github.com/TraftG/opencode-game-studio/tree/main/.opencode/skills/team-combat
Command: npx skills add https://github.com/TraftG/opencode-game-studio --skill team-combat-traftg

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Orchestrates cross-disciplinary effort to design, implement, and validate combat features end-to-end.

Core Features & Use Cases

  • Team orchestration coordinates game-designer, gameplay-programmer, ai-programmer, technical-artist, sound-designer, and qa-tester across the feature lifecycle.
  • Phase-driven workflow defines design, architecture, implementation, integration, and validation stages with explicit decision points.
  • Documentation and governance ensures design docs, architecture sketches, test plans, and acceptance criteria are produced and tracked.

Quick Start

Invoke the skill to initiate a full combat feature workflow and assign roles to each subagent.

Frequently Asked Questions about team-combat

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I coordinate cross-discipline teams to build a combat feature end-to-end?

To build a combat feature end-to-end, you can orchestrate cross-disciplinary roles like game-designer, gameplay-programmer, and qa-tester across defined design, architecture, and validation phases. This ensures structured delegation and tracked documentation throughout the project lifecycle.

What is the best way to manage game design documentation and AI programming tasks in a combat project pipeline?

Managing game design documentation alongside AI programming requires a phase-driven workflow that produces design docs, architecture sketches, and test plans. Explicit decision points and user approvals ensure alignment between technical artists, sound designers, and programmers during integration.

Can I use this agent orchestration workflow for smaller combat features that do not require all six subagent roles?

This agent orchestration workflow is designed for full combat feature development where cross-disciplinary collaboration is required. It assigns roles like ai-programmer, technical-artist, and sound-designer, making it most suitable for comprehensive projects needing structured delegation rather than isolated tasks.

How does phase-based decision making work during combat feature implementation?

Phase-based decision making works by defining explicit design, architecture, implementation, integration, and validation stages. User approvals are required at decision points before progressing, ensuring that deliverables from gameplay programmers and QA testers meet acceptance criteria.

Does this team coordination skill generate test plans and acceptance criteria automatically?

Yes, team coordination includes documentation governance that ensures design docs, architecture sketches, test plans, and acceptance criteria are produced and tracked across the feature lifecycle by the qa-tester and other assigned subagents.