team-level

Coordinate multi-disciplinary design roles to produce a level design document.

Updated Mar 15, 2026
One-click install
npx skills add https://github.com/jtvaris/sunday-night-dynasty --skill team-level-jtvaris
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: team-level
Source: https://github.com/jtvaris/sunday-night-dynasty/tree/main/.agents/skills/team-level
Command: npx skills add https://github.com/jtvaris/sunday-night-dynasty --skill team-level-jtvaris

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Orchestrates cross-disciplinary level-design efforts by coordinating narrative-director, world-builder, level-designer, systems-designer, art-director, and qa-tester to deliver complete area/level creation.

Core Features & Use Cases

  • End-to-end coordination of a multi-role level design team from concept to final document.
  • Role delegation: spawn and guide subagents for narrative, world-building, layout, systems, visuals, and QA.
  • Output synthesis: compile input into a unified level design document saved at design/levels/[level-name].md, along with a summary of area overview, encounters, assets, narrative beats, and cross-team dependencies.

Quick Start

Provide a target level name and let the skill orchestrate the end-to-end level design workflow.

Frequently Asked Questions about team-level

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I coordinate a multi-disciplinary team for level design?

Coordinate multi-disciplinary level design by spawning subagents for narrative, world-building, layout, systems, visuals, and QA, guiding stage-by-stage collaboration to produce a complete level design document.

What is the best way to manage narrative and world-building in game level creation?

Manage narrative and world-building in level creation by delegating specific design roles to guided subagents, ensuring cross-disciplinary efforts are synthesized into a unified level design document.

How do I generate a complete level design document for a game?

Generate a complete level design document by providing a target level name as project context, letting the orchestration workflow compile area overview, encounters, assets, narrative beats, and cross-team dependencies.

Can I use this level design orchestration workflow for QA testing integration?

Yes, level design orchestration integrates QA testing by spawning and guiding a dedicated qa-tester subagent alongside narrative, world-building, and systems roles to finalize the design document.

Do I need project context to start the level design workflow?

Yes, project context and a target level name are required to start the workflow, which then orchestrates end-to-end coordination and saves results to design/levels/[level-name].md.

Does team-level level design orchestration require external dependencies?

No, level design orchestration requires no external dependencies, operating entirely through internal subagent coordination to deliver the final level design output.