team-narrative

Orchestrate multi-role narrative teams to produce cohesive story beats and dialogue.

Updated Apr 25, 2026
One-click install
npx skills add https://github.com/easonlao/jiazi-game --skill team-narrative-easonlao
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: team-narrative
Source: https://github.com/easonlao/jiazi-game/tree/main/.claude/skills/team-narrative
Command: npx skills add https://github.com/easonlao/jiazi-game --skill team-narrative-easonlao

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

It coordinates multiple narrative contributors so story beats, world lore, dialogue, visuals, and gameplay level triggers stay consistent and work together.

Core Features & Use Cases

  • Narrative team orchestration: Align narrative-director, writer, world-builder, art-director, and level-designer on a single cohesive story brief.
  • Parallel world foundation: Draft lore, dialogue, and visual/cinematic direction in parallel to reduce turnaround time.
  • Level narrative integration: Ensure pacing and discovery points are embedded into level design via narrative triggers and dialogue zones.
  • Consistency and localization readiness: Perform voice checks, lore canon validation, and localization string-key compliance with dialogue constraints.
  • Error recovery workflow: Detect blocked subagents, surface reasons, and offer user-approved paths (skip, retry narrowly, or stop).

Quick Start

Invoke the skill with a clear narrative goal, for example: /team-narrative faction intro dialogue for a new player tutorial sequence set in the spring market.

Frequently Asked Questions about team-narrative

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I keep worldbuilding lore consistent when writing dialogue and designing narrative levels?

Maintain lore consistency by orchestrating a multi-role narrative team that aligns writers, world-builders, and level-designers on a single brief, performing canon validation and voice checks across all story beats and dialogue zones.

What's the best way to integrate narrative triggers and environmental storytelling into level design?

Integrate narrative triggers by delegating level-design tasks within a structured phase workflow, ensuring pacing and discovery points are embedded directly into levels via dialogue zones and environmental storytelling elements.

How do I format dialogue for localization readiness in a game narrative pipeline?

Format dialogue for localization by applying string-key compliance and dialogue constraints during the writing phase, ensuring all text outputs are structured for localization pipelines without requiring manual reformatting.

Can I draft lore, dialogue, and cinematic direction in parallel for a cohesive story brief?

Yes, you can draft lore, dialogue, and visual cinematic direction in parallel by using structured phase delegation to coordinate multiple narrative contributors, reducing turnaround time while maintaining a cohesive story brief.

What happens when a narrative subagent gets blocked during worldbuilding or dialogue generation?

When a subagent is blocked, the error recovery workflow detects the issue, surfaces the reason, and offers user-approved paths to skip, narrowly retry, or stop the specific narrative task.

Does team-narrative support cutscene and cinematic tone definition alongside gameplay pacing?

Yes, team-narrative defines cutscene and cinematic tone while managing gameplay pacing by orchestrating narrative-director, art-director, and level-designer roles to align visual direction with narrative triggers.