team-narrative

Coordinate multi-role agents to produce story content, lore, and level storytelling.

Updated Apr 8, 2026
One-click install
npx skills add https://github.com/HechaoYannet/3kingdom-unity --skill team-narrative-hechaoyannet
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: team-narrative
Source: https://github.com/HechaoYannet/3kingdom-unity/tree/main/.claude/skills/team-narrative
Command: npx skills add https://github.com/HechaoYannet/3kingdom-unity --skill team-narrative-hechaoyannet

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Orchestrates the narrative team (narrative-director, writer, world-builder, art-director, level-designer) to produce cohesive story content, world lore, and level-design that aligns with the game's vision.

Core Features & Use Cases

  • Pipeline orchestration: coordinates roles and phases to deliver narrative briefs and lore.
  • Role delegation & parallelism: launches agents in parallel for Phase 2 tasks (world-building, writing, art direction) and manages phase transitions.
  • Quality control & consistency: ensures narrative voice, lore consistency, and pacing across assets.

Quick Start

Invoke /team-narrative [narrative content description] to begin the narrative pipeline.

Frequently Asked Questions about team-narrative

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I coordinate a multi-role narrative pipeline for game development?

A narrative pipeline coordinates a multi-role team—narrative directors, writers, world-builders, and level designers—to produce cohesive story content. It automates phase-based tasks, parallel execution, and review checkpoints to maintain lore consistency across large story arcs.

What is phase-based narrative production and when do I need it?

Phase-based narrative production is a structured process where story content, world-building, and level design are developed in sequential or parallel stages. You need it for large story arcs requiring defined roles, review checkpoints, and error recovery protocols to ensure pacing and narrative voice consistency.

How do I manage lore consistency across world-building and level design?

Managing lore consistency requires a pipeline with built-in quality control and review checkpoints. By delegating world-building and level storytelling to parallel agents while enforcing a unified narrative vision, the pipeline ensures pacing and story consistency across all game assets.

Can I run parallel tasks for writing and art direction in a narrative workflow?

Yes, you can run parallel tasks for writing and art direction. The pipeline launches agents concurrently for phase 2 tasks like world-building, writing, and art direction, managing phase transitions automatically to streamline the narrative workflow.

Does this narrative pipeline approach work for integrating dialogue into level design?

Yes, this narrative pipeline approach works for integrating dialogue into level design. It specifically supports level narrative integration and phase-based dialogue, ensuring that the storytelling aligns with the game's vision and level design requirements.

What are the limitations of automating team coordination for story content?

Automating team coordination for story content requires a clearly defined narrative content description to begin the pipeline. It relies on structured phase transitions and error recovery protocols, meaning highly unstructured or ad-hoc narrative processes may not fit the pipeline's rigid phase-driven task model.