team-release

Coordinate release-manager, qa-lead, devops-engineer, and producer subagents through phase-based release pipelines.

Updated Aug 27, 2026
One-click install
npx skills add https://github.com/dawn840705/claude-code-game-studios --skill team-release-dawn840705
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: team-release
Source: https://github.com/dawn840705/claude-code-game-studios/tree/main/skills/team-release
Command: npx skills add https://github.com/dawn840705/claude-code-game-studios --skill team-release-dawn840705

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Orchestrates a release pipeline by coordinating release-manager, qa-lead, devops-engineer, and producer to execute a release from candidate to deployment.

Core Features & Use Cases

  • End-to-end release orchestration across planning, build, tests, localization, and launch communications.
  • Phase-driven delegation to subagents with built-in go/no-go decision points.
  • Generate artifacts (release checklist, changelog, patch notes) and maintain traceable approvals for deployment.

Quick Start

Initiate the release orchestration by outlining the target milestone and confirming phase priorities.

Frequently Asked Questions about team-release

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I orchestrate an end-to-end game release pipeline from build candidate to deployment?

End-to-end game release orchestration coordinates release-manager, qa-lead, devops-engineer, and producer subagents across structured phases. It moves builds from candidate to deployment by delegating planning, build integration, quality gates, and launch communications through a phase-based pipeline.

What is a go/no-go decision gate in a release pipeline?

A go/no-go decision gate is an enforced user approval point within the release pipeline. The orchestration pauses at critical phase transitions, prompting the user via AskUserQuestion to explicitly approve or halt progression before downstream deployment actions proceed.

How do I generate a release checklist and patch notes for a game launch?

Generating release artifacts like checklists and patch notes is handled automatically during release orchestration. The pipeline coordinates subagents to track phase completion, compile changelogs, and produce formatted patch notes alongside deployment approvals.

Can I coordinate QA quality gates and localization within a single release workflow?

Coordinating QA quality gates and localization within a single release workflow is supported natively. The pipeline delegates validation tasks to a qa-lead subagent and integrates localization steps before enforcing user approvals at the final launch communications phase.

Does this release orchestration approach require external devops pipeline tools?

Release orchestration here requires no external devops pipeline dependencies. It internally simulates the devops-engineer role through phase-driven subagent delegation, enforcing go/no-go approvals and generating artifacts without integrating external CI/CD platforms.

When should I not use a phase-based release orchestration pipeline?

Phase-based release orchestration pipelines should not be used for rapid, continuous deployment cycles requiring no manual intervention. Its structured go/no-go approval gates and multi-role subagent delegation prioritize traceable, end-to-end game releases over automated, unattended patch delivery.