What problem does it solve?
The Tetris design-systems skill converts Tetris brand and token foundations into clear, implementation-ready UI and interaction rules that keep teams consistent and accessible.
Core Features & Use Cases
- Token-driven guidance: Establishes typography, color palette, and spacing foundations (e.g., primary/secondary/success/warning/danger/surface/text and compact density spacing) to prevent ad-hoc styling.
- Component-level rule authoring: Produces actionable guidance for component anatomy, states (default/hover/focus-visible/active/disabled/loading/error as relevant), variants, and responsive/edge-case behavior.
- Quality and accessibility gates: Requires testable accessibility acceptance criteria (WCAG 2.2 AA, visible focus states, keyboard-first interactions) plus do/don’t anti-patterns and a code-review QA checklist.
Quick Start
Use the tetris skill to generate a component rule document for a new button pattern that follows the Tetris tokens, includes all required interaction states, and passes WCAG 2.2 AA acceptance criteria.