texturing-pipeline

Community

Create ready textures from UV maps.

Authorjenkinsm13
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Guide for turning UV maps and mesh data into production-ready textures by generating texture atlases, calibrating colors, and selecting appropriate texture sizes to optimize performance and visual fidelity in Metashape MCP.

Core Features & Use Cases

  • Build UV maps for proper texture distribution across complex geometry.
  • Generate texture atlases at sizes suited for target platforms (e.g., 4096, 8192, 16384).
  • Apply color calibration to normalize lighting across cameras.
  • Use ghosting filter to remove motion artifacts in moving scenes (eg road corridors, dynamic scenes).
  • Diagnose and address common texture artifacts like seams and blur.
  • Works within the Metashape MCP server after mesh construction and prior to export.

Quick Start

Build UV maps, generate a texture atlas with an appropriate size, and enable ghosting filter to produce ready-to-export textures for the mesh.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: texturing-pipeline
Download link: https://github.com/jenkinsm13/metashape-mcp/archive/main.zip#texturing-pipeline

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
View Source Repository

Agent Skills Search Helper

Install a tiny helper to your Agent, search and equip skill from 471,000+ vetted skills library on demand.