texturing-pipeline
CommunityCreate ready textures from UV maps.
Authorjenkinsm13
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Guide for turning UV maps and mesh data into production-ready textures by generating texture atlases, calibrating colors, and selecting appropriate texture sizes to optimize performance and visual fidelity in Metashape MCP.
Core Features & Use Cases
- Build UV maps for proper texture distribution across complex geometry.
- Generate texture atlases at sizes suited for target platforms (e.g., 4096, 8192, 16384).
- Apply color calibration to normalize lighting across cameras.
- Use ghosting filter to remove motion artifacts in moving scenes (eg road corridors, dynamic scenes).
- Diagnose and address common texture artifacts like seams and blur.
- Works within the Metashape MCP server after mesh construction and prior to export.
Quick Start
Build UV maps, generate a texture atlas with an appropriate size, and enable ghosting filter to produce ready-to-export textures for the mesh.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: texturing-pipeline Download link: https://github.com/jenkinsm13/metashape-mcp/archive/main.zip#texturing-pipeline Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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