thermite-design

Extract request, description, and toxicity_check metadata from Thermite Skill Units.

14|1|Updated Oct 22, 2025
One-click install
npx skills add https://github.com/delorenj/skills --skill thermite-design
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: thermite-design
Source: https://github.com/delorenj/skills/tree/main/thermite-game-development
Command: npx skills add https://github.com/delorenj/skills --skill thermite-design

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) and references (resource) and assets (resource) components.

What problem does it solve?

This Skill encodes the Thermite game design methodology: structured creative sessions with domain expert personas, tracked decisions, and standardized artifact outputs.

Core Features & Use Cases

  • Load core reference documents at session start: system_prompt.md, creative_team.md, artifact_templates.md
  • Support for multiple session types: Boardroom Retreat, Deep Dive, Decision Review
  • Standardized artifact outputs, decision logs, and open questions

Quick Start

Start a session titled "Session 1: Core Idea" using the provided templates; document decisions and artifacts as you go.

Frequently Asked Questions about thermite-design

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I structure design sessions for game development with decision tracking?

Thermite-design provides a structured methodology for arcade-extraction game design sessions. It loads reference documents (system prompts, creative team personas, artifact templates) at session start and tracks decisions, standardized outputs, and open questions throughout Boardroom Retreat, Deep Dive, and Decision Review session types, enabling repeatable creative workflows with documented reasoning.

What's the best way to document game design artifacts and decisions in a shared session?

Use thermite-design to standardize artifact outputs and decision logs across your design team. The Skill enforces declarative phrasing, structured semantic metadata extraction, and integration with decision logs and export tooling, ensuring consistency and traceability across design sessions and enabling precise retrieval of prior decisions.

Can I use design personas and decision logs to improve game design retrieval and evaluation?

Yes. Thermite-design extracts structured semantic metadata from design sessions to enable vector-based retrieval and integrate with RAG indexing and agent decision logic. This powers precise lookups of personas, artifacts, and decisions while applying safety filtering and toxicity checks across your entire design workflow.

How do I ensure design session outputs are consistently formatted and safety-checked?

Thermite-design enforces English-only, declarative phrasing and validates all outputs against required schemas, including toxicity classification. It produces three standardized outputs—request, description, and toxicity_check—ensuring outputs integrate seamlessly with vector pipelines, safety filtering, and export workflows.

What happens if design session metadata doesn't match the required output schemas?

Thermite-design validates all extracted metadata against required schemas and enforces English-only declarative phrasing. Non-conforming outputs are rejected, ensuring your design session data remains clean and compatible with downstream RAG indexing, decision logic, and safety filtering systems.

Do I need domain expertise in game design to run a thermite design session?

Thermite-design supports multiple session types and pre-loads reference documents and expert personas to guide your team. While domain knowledge helps, the structured templates and decision-tracking framework reduce reliance on prior experience and help teams from any background run effective arcade-extraction game design sessions.