three

Render Three.js WebGL scenes synchronized with HyperFrames hf-seek events.

13|3|Updated Apr 22, 2026
One-click install
npx skills add https://github.com/libz-renlab-ai/TeamBrain --skill three-libz-renlab-ai
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: three
Source: https://github.com/libz-renlab-ai/TeamBrain/tree/main/.agents/skills/three
Command: npx skills add https://github.com/libz-renlab-ai/TeamBrain --skill three-libz-renlab-ai

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) components.

What problem does it solve?

Facilitates the development of predictable, frame-accurate Three.js visuals synchronized with HyperFrames timelines.

Core Features & Use Cases

  • Deterministic rendering of 3D scenes, camera, and animations aligned with HyperFrames seek events.
  • Syncs scene updates to HyperFrames hf-seek events, enabling precise visual playback.
  • Use Case: Generate a consistent 3D animation that responds accurately to HyperFrames timeline controls with minimal delay.

Quick Start

Create a WebGL canvas with three.js, load your scene models or shaders, and set up an event listener for hf-seek to update frame rendering.

Frequently Asked Questions about three

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I sync Three.js WebGL scenes with HyperFrames timeline seek events?

Deterministic WebGL rendering for HyperFrames means Three.js scene updates rely solely on time-based synchronization to match timeline cues, ensuring consistent visuals across playback and seek events without frame drift or non-deterministic updates.

Can I use Three.js animations in HyperFrames if my 3D assets are still loading?

No, you cannot use Three.js animations in HyperFrames while assets are loading. This Skill requires that all scene models and shaders are completely loaded before seeking begins, ensuring render updates remain deterministic and synchronized.

Why does my Three.js animation drift out of sync when scrubbing the HyperFrames timeline?

Three.js animations drift during HyperFrames timeline scrubbing when render updates are not bound to time-based synchronization. This Skill fixes drift by relying solely on time-based updates triggered by `hf-seek` events for precise frame matching.

What is deterministic WebGL rendering for HyperFrames?

Deterministic WebGL rendering for HyperFrames means Three.js scene updates rely solely on time-based synchronization to match timeline cues, ensuring consistent visuals across playback and seek events without frame drift or non-deterministic updates.