three-webgl-game

Community

Direct WebGL control for browser games.

AuthorDotanVG
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This skill provides direct, low-level WebGL/Three.js workflow enabling imperative scene control for browser-based 3D apps, giving developers granular control over scenes, cameras, renderers, and game loops.

Core Features & Use Cases

  • Three.js-centric: Manage scene graph, rendering loop, and camera control without a React abstraction.
  • Loader and asset workflow: Use GLB/glTF assets with DRACOLoader/KTX2Loader for efficient loading.
  • Use Case: Build a custom browser game or visualization with physics integration and debugging overlays.

Quick Start

Create a new TypeScript/Vite project and boot a minimal Three.js scene using a GLB asset.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: three-webgl-game
Download link: https://github.com/DotanVG/Orbital-Breach/archive/main.zip#three-webgl-game

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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