three-webgl-game
CommunityDirect WebGL control for browser games.
AuthorDotanVG
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This skill provides direct, low-level WebGL/Three.js workflow enabling imperative scene control for browser-based 3D apps, giving developers granular control over scenes, cameras, renderers, and game loops.
Core Features & Use Cases
- Three.js-centric: Manage scene graph, rendering loop, and camera control without a React abstraction.
- Loader and asset workflow: Use GLB/glTF assets with DRACOLoader/KTX2Loader for efficient loading.
- Use Case: Build a custom browser game or visualization with physics integration and debugging overlays.
Quick Start
Create a new TypeScript/Vite project and boot a minimal Three.js scene using a GLB asset.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: three-webgl-game Download link: https://github.com/DotanVG/Orbital-Breach/archive/main.zip#three-webgl-game Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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