threejs-agents-scene-builder
OfficialOrchestrate Three.js scenes with decision trees.
AuthorOpenAEC-Foundation
Version1.0.0
Installs0
System Documentation
What problem does it solve?
The Scene Builder coordinates complex Three.js scene setups and yields ready-made recipes for lighting, materials, cameras, controls, environment maps, and post-processing, reducing guesswork and setup time.
Core Features & Use Cases
- Decision-tree guided scene composition for various use cases (product viewer, architectural walkthrough, game level, data visualization, portfolio, CAD/IFC viewer, AR/XR).
- Orchestrates other Three.js skills and patterns, enabling consistent, production-ready results.
- Reusable recipes that can be loaded into Claude Code for deterministic outputs.
Quick Start
Jump-start by asking to generate a complete Three.js scene using Scene Builder with your use case and target platform.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: threejs-agents-scene-builder Download link: https://github.com/OpenAEC-Foundation/Three.js-Claude-Skill-Package/archive/main.zip#threejs-agents-scene-builder Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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