threejs-agents-scene-builder

Official

Orchestrate Three.js scenes with decision trees.

AuthorOpenAEC-Foundation
Version1.0.0
Installs0

System Documentation

What problem does it solve?

The Scene Builder coordinates complex Three.js scene setups and yields ready-made recipes for lighting, materials, cameras, controls, environment maps, and post-processing, reducing guesswork and setup time.

Core Features & Use Cases

  • Decision-tree guided scene composition for various use cases (product viewer, architectural walkthrough, game level, data visualization, portfolio, CAD/IFC viewer, AR/XR).
  • Orchestrates other Three.js skills and patterns, enabling consistent, production-ready results.
  • Reusable recipes that can be loaded into Claude Code for deterministic outputs.

Quick Start

Jump-start by asking to generate a complete Three.js scene using Scene Builder with your use case and target platform.

Dependency Matrix

Required Modules

None required

Components

references

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: threejs-agents-scene-builder
Download link: https://github.com/OpenAEC-Foundation/Three.js-Claude-Skill-Package/archive/main.zip#threejs-agents-scene-builder

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
View Source Repository

Agent Skills Search Helper

Install a tiny helper to your Agent, search and equip skill from 471,000+ vetted skills library on demand.