threejs-animation

Community

Master Three.js animation workflows.

Authornicolasieber-tm
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Three.js animation has a steep learning curve for keyframe, skeletal, and morph-target workflows. This Skill provides a structured guide that consolidates animation primitives, tracks, and blending techniques to streamline creation and reuse across projects.

Core Features & Use Cases

  • Animation primitives: AnimationClip, AnimationMixer, and AnimationAction to control playback and timing.
  • Track types: Keyframe tracks for position, rotation, scale, morphTargetInfluences, and material properties.
  • Rigging and morphing: Skeletal animation with bones and morph target blending for expressive characters.
  • GLTF integration: Load and play GLTF animations, blend multiple clips, and support additive or layered animation.

Quick Start

Create a basic animated object by defining a keyframe track and driving it through a THREE.AnimationMixer to render in your scene.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: threejs-animation
Download link: https://github.com/nicolasieber-tm/threejs-skills/archive/main.zip#threejs-animation

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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