threejs-animation
CommunityMaster Three.js animation workflows.
Authornicolasieber-tm
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Three.js animation has a steep learning curve for keyframe, skeletal, and morph-target workflows. This Skill provides a structured guide that consolidates animation primitives, tracks, and blending techniques to streamline creation and reuse across projects.
Core Features & Use Cases
- Animation primitives: AnimationClip, AnimationMixer, and AnimationAction to control playback and timing.
- Track types: Keyframe tracks for position, rotation, scale, morphTargetInfluences, and material properties.
- Rigging and morphing: Skeletal animation with bones and morph target blending for expressive characters.
- GLTF integration: Load and play GLTF animations, blend multiple clips, and support additive or layered animation.
Quick Start
Create a basic animated object by defining a keyframe track and driving it through a THREE.AnimationMixer to render in your scene.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: threejs-animation Download link: https://github.com/nicolasieber-tm/threejs-skills/archive/main.zip#threejs-animation Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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