What problem does it solve? Creating sound effects, ambience loops, and voice lines for browser-based Three.js games typically requires sourcing audio libraries or hiring voice talent. This Skill generates game-ready audio assets directly from text prompts via the ElevenLabs API and provides guidance for wiring them into a Web Audio runtime. ## Core Features & Use Cases - SFX and Ambience Generation: Create short sound effects (hits, pickups, UI clicks) and seamless looping ambience beds with duration, loop, and prompt-influence controls. - Voice Workflows: Generate TTS announcer lines, clean noisy dialogue with audio isolation, and convert scratch performances into target character voices via speech-to-speech. - Runtime Integration Guidance: Includes a reference covering audio matrices, prompting strategy, Web Audio manager patterns, volume groups, and autoplay unlock handling. - Use Case: While building a Three.js racing game, generate a boost pickup SFX, a looping track ambience, and an announcer voice line, then map them to gameplay events through a grouped audio manager. ## Quick Start Ask the AI to use the threejs-audio-generator skill to probe the ElevenLabs API key and generate a short jump sound effect saved to assets/audio/sfx/jump.mp3.