threejs-bridge

Community

Validate Pulp's native Three.js bridge

Authordanielraffel
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This skill enables teams to build, verify, and iterate on Pulp's native Three.js integration, ensuring the real three.webgpu.js renderer and GPU bridge work together with Dawn, V8, and a native WindowHost path, without browser WebView fallbacks.

Core Features & Use Cases

  • Native Three.js bridge lane using the real three.webgpu.js renderer, integrated with Pulp's Dawn-backed GPU bridge.
  • V8-backed JavaScript engine with native demo support and test hooks.
  • Focused bridge validation workflows and one-shot native demo captures for regression testing.
  • Supported demo modes include cube, spectrum, particles, ribbon, and reverb from examples/threejs-native-demo.
  • Verify initialization of THREE.WebGPURenderer and correct native canvas presentation.
  • Capture native screenshots for visual regression and QA.

Quick Start

Run the native Three.js bridge demo and capture a baseline screenshot for verification.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: threejs-bridge
Download link: https://github.com/danielraffel/pulp/archive/main.zip#threejs-bridge

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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