threejs-bridge
CommunityValidate Pulp's native Three.js bridge
Authordanielraffel
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This skill enables teams to build, verify, and iterate on Pulp's native Three.js integration, ensuring the real three.webgpu.js renderer and GPU bridge work together with Dawn, V8, and a native WindowHost path, without browser WebView fallbacks.
Core Features & Use Cases
- Native Three.js bridge lane using the real three.webgpu.js renderer, integrated with Pulp's Dawn-backed GPU bridge.
- V8-backed JavaScript engine with native demo support and test hooks.
- Focused bridge validation workflows and one-shot native demo captures for regression testing.
- Supported demo modes include cube, spectrum, particles, ribbon, and reverb from examples/threejs-native-demo.
- Verify initialization of THREE.WebGPURenderer and correct native canvas presentation.
- Capture native screenshots for visual regression and QA.
Quick Start
Run the native Three.js bridge demo and capture a baseline screenshot for verification.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: threejs-bridge Download link: https://github.com/danielraffel/pulp/archive/main.zip#threejs-bridge Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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