threejs-builder

Create interactive Three.js web apps with ES modules and YAML frontmatter.

Updated Mar 18, 2026
One-click install
npx skills add https://github.com/jay6697117/jet-battle --skill threejs-builder-jay6697117
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: threejs-builder
Source: https://github.com/jay6697117/jet-battle/tree/main/.agents/skills/threejs-builder
Command: npx skills add https://github.com/jay6697117/jet-battle --skill threejs-builder-jay6697117

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill requires three, and includes scripts (resource) and references (resource) components.

What problem does it solve?

Streamlines building compact, performant Three.js scenes by providing ready-to-use patterns for scene setup, lighting, common geometries, materials, and animation.

Core Features & Use Cases

  • Reference materials: Access a curated set of topics (GLTF loading, reference frames, advanced topics) to deepen understanding and solve 3D web tasks.
  • Pattern-driven examples: Includes common scene patterns (rotating cube, particle field) and real-world workflows (lighting, camera, controls).
  • Scaffolding for projects: Quick-start HTML templates and modular ES module patterns for ES6+ environments.

Quick Start

Create a minimal HTML page and load Three.js via an ES module, then follow the included examples to render a simple scene.

Frequently Asked Questions about threejs-builder

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I build a simple Three.js scene using ES modules?

To build a simple Three.js scene using ES modules, you create a minimal HTML page and load Three.js via an ES module import, then apply ready-to-use patterns for scene setup, lighting, and common geometries to render interactive 3D web apps.

What is the best way to load GLTF models in a Three.js web app?

The best way to load GLTF models in a Three.js web app is to use the provided reference materials and pattern-driven examples, which offer curated guidance on GLTF loading alongside scene setup and camera controls for 3D product viewers.

Can I use Three.js for portfolio showcases and product viewers?

Yes, you can use Three.js for portfolio showcases and product viewers by leveraging modular ES6+ patterns and quick-start HTML templates to rapidly scaffold interactive scenes requiring lighting, materials, and animation.

Do I need a specific module system to set up lighting and materials in Three.js?

You need an ES6+ module environment to set up lighting and materials in Three.js, utilizing provided quick-start HTML templates and modular ES module patterns to ensure performant scene configuration and deterministic task execution.

Why does my Three.js scene graph require calibration for reference frames?

Your Three.js scene graph requires calibration for reference frames to ensure accurate 3D object positioning and animation, utilizing the included reference materials on advanced topics to solve complex 3D web tasks and spatial alignment.

What patterns are available for animating geometries in a WebGL scene?

Available patterns for animating geometries in a WebGL scene include rotating cubes and particle fields, providing streamlined workflows for lighting, camera, and controls within compact, performant Three.js environments.