threejs-capacitor-ios

Package Vite-built Three.js apps for Capacitor iOS with JSON animation indexing.

143|42|Updated Apr 4, 2026
One-click install
npx skills add https://github.com/chongdashu/vibejam-starter-pack --skill threejs-capacitor-ios
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: threejs-capacitor-ios
Source: https://github.com/chongdashu/vibejam-starter-pack/tree/main/.agents/skills/threejs-capacitor-ios
Command: npx skills add https://github.com/chongdashu/vibejam-starter-pack --skill threejs-capacitor-ios

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

It removes the friction of getting a Three.js project to run consistently in iOS by making the web build, native sync, animation mapping, and touch controls explicit and testable.

Core Features & Use Cases

  • Three.js to iOS packaging: Prepare Vite-built web apps to ship inside a Capacitor iPhone shell.
  • Animation contract management: Load animation metadata from JSON so UI actions map reliably to GLB clips.
  • Input and workflow troubleshooting: Align mouse and touch controls, then diagnose build or sync issues when browser and simulator behavior diverge.

Quick Start

Ask the agent to set up your Three.js app for Capacitor iOS using the shared animation index pattern, explicit controls, and a build-sync-run loop.

Frequently Asked Questions about threejs-capacitor-ios

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I package a Three.js web app for iOS using Capacitor?

To package a Three.js web app for iOS using Capacitor, configure a Vite-based build output to the correct dist webDir, sync the web assets into the native shell, and validate paths and touch controls. This Skill establishes a reliable build-sync-run loop for deploying 3D applications to iPhone.

Why do my Three.js OrbitControls not work in the iOS simulator?

OrbitControls often fail in the iOS simulator because mouse and touch inputs are not explicitly mapped for native environments. Aligning touch controls and diagnosing the web-to-native sync contract resolves the input divergence between browser and simulator.

Does Capacitor support SPM for iOS Three.js game prototypes?

Yes, Capacitor supports SPM-based iOS setup for Three.js game prototypes. Using Swift Package Manager ensures repeatable simulator or device runs while maintaining reliable animation playback and explicit web-to-native contracts.

How do I map UI actions to GLB animation clips in a Three.js iOS app?

You map UI actions to GLB animation clips by loading animation metadata from a JSON-driven animation index. This explicit contract ensures UI interactions reliably trigger the correct 3D animations during iOS deployment.

What is the best way to troubleshoot Vite build sync issues with Three.js on iPhone?

The best way to troubleshoot Vite build sync issues with Three.js on iPhone is to validate the dist webDir configuration and verify the web-to-native contract. Diagnosing build or sync issues ensures browser and simulator behavior align correctly.