threejs-capacitor-ios

Community

Ship Three.js apps to iPhone reliably

Authorchongdashu
Version1.0.0
Installs0

System Documentation

What problem does it solve?

It removes the friction of getting a Three.js project to run consistently in iOS by making the web build, native sync, animation mapping, and touch controls explicit and testable.

Core Features & Use Cases

  • Three.js to iOS packaging: Prepare Vite-built web apps to ship inside a Capacitor iPhone shell.
  • Animation contract management: Load animation metadata from JSON so UI actions map reliably to GLB clips.
  • Input and workflow troubleshooting: Align mouse and touch controls, then diagnose build or sync issues when browser and simulator behavior diverge.

Quick Start

Ask the agent to set up your Three.js app for Capacitor iOS using the shared animation index pattern, explicit controls, and a build-sync-run loop.

Dependency Matrix

Required Modules

None required

Components

references

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: threejs-capacitor-ios
Download link: https://github.com/chongdashu/vibejam-starter-pack/archive/main.zip#threejs-capacitor-ios

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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