threejs-capacitor-ios
CommunityShip Three.js apps to iPhone reliably
Authorchongdashu
Version1.0.0
Installs0
System Documentation
What problem does it solve?
It removes the friction of getting a Three.js project to run consistently in iOS by making the web build, native sync, animation mapping, and touch controls explicit and testable.
Core Features & Use Cases
- Three.js to iOS packaging: Prepare Vite-built web apps to ship inside a Capacitor iPhone shell.
- Animation contract management: Load animation metadata from JSON so UI actions map reliably to GLB clips.
- Input and workflow troubleshooting: Align mouse and touch controls, then diagnose build or sync issues when browser and simulator behavior diverge.
Quick Start
Ask the agent to set up your Three.js app for Capacitor iOS using the shared animation index pattern, explicit controls, and a build-sync-run loop.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: threejs-capacitor-ios Download link: https://github.com/chongdashu/vibejam-starter-pack/archive/main.zip#threejs-capacitor-ios Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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