threejs-core-math
OfficialMaster Three.js math: vectors, matrices, quats.
AuthorOpenAEC-Foundation
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This skill provides comprehensive guidance for 3D math in Three.js, covering vectors, matrices, quaternions, Euler, Color, and related utilities to prevent mutating shared data and misapplied rotations.
Core Features & Use Cases
- Vectors, Matrices, and Quaternions: detailed explanations and best practices for Vector3, Matrix4, Quaternion, Euler, and Color operations.
- Coordinate Systems and Transformations: right-handed, Y-up conventions, and TRS decomposition/recomposition.
- Common Pitfalls: gimbal lock, mutating shared objects, and incorrect unit conversions.
- Use Case: building precise 3D math pipelines for scene setup, animation, and physics integration.
Quick Start
Read the guide and apply the examples to set up vector, matrix, and quaternion workflows in your Three.js project.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: threejs-core-math Download link: https://github.com/OpenAEC-Foundation/Three.js-Claude-Skill-Package/archive/main.zip#threejs-core-math Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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