threejs-core-math

Official

Master Three.js math: vectors, matrices, quats.

AuthorOpenAEC-Foundation
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This skill provides comprehensive guidance for 3D math in Three.js, covering vectors, matrices, quaternions, Euler, Color, and related utilities to prevent mutating shared data and misapplied rotations.

Core Features & Use Cases

  • Vectors, Matrices, and Quaternions: detailed explanations and best practices for Vector3, Matrix4, Quaternion, Euler, and Color operations.
  • Coordinate Systems and Transformations: right-handed, Y-up conventions, and TRS decomposition/recomposition.
  • Common Pitfalls: gimbal lock, mutating shared objects, and incorrect unit conversions.
  • Use Case: building precise 3D math pipelines for scene setup, animation, and physics integration.

Quick Start

Read the guide and apply the examples to set up vector, matrix, and quaternion workflows in your Three.js project.

Dependency Matrix

Required Modules

None required

Components

references

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: threejs-core-math
Download link: https://github.com/OpenAEC-Foundation/Three.js-Claude-Skill-Package/archive/main.zip#threejs-core-math

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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