threejs-errors-performance

Official

Boost Three.js performance deterministically

AuthorOpenAEC-Foundation
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Three.js performance issues such as slow FPS, memory growth, excessive draw calls, and poor resource disposal can cripple interactive 3D apps; this Skill provides deterministic guidelines to diagnose, prevent, and fix these problems.

Core Features & Use Cases

  • Deterministic diagnostic flow for identifying bottlenecks using renderer.info and Stats.js guidance.
  • Disposal rules, instancing optimization (InstancedMesh), LOD, frustum culling, texture management, and object pooling strategies.
  • Use cases include large scenes with many objects, dynamic spawning, and long-running sessions where leaks or memory fragmentation occur.

Quick Start

Run a performance diagnostic on your Three.js scene and apply the disposal, instancing, and profiling patterns to reduce draws and memory usage.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: threejs-errors-performance
Download link: https://github.com/OpenAEC-Foundation/Three.js-Claude-Skill-Package/archive/main.zip#threejs-errors-performance

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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