threejs-errors-performance
OfficialBoost Three.js performance deterministically
AuthorOpenAEC-Foundation
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Three.js performance issues such as slow FPS, memory growth, excessive draw calls, and poor resource disposal can cripple interactive 3D apps; this Skill provides deterministic guidelines to diagnose, prevent, and fix these problems.
Core Features & Use Cases
- Deterministic diagnostic flow for identifying bottlenecks using renderer.info and Stats.js guidance.
- Disposal rules, instancing optimization (InstancedMesh), LOD, frustum culling, texture management, and object pooling strategies.
- Use cases include large scenes with many objects, dynamic spawning, and long-running sessions where leaks or memory fragmentation occur.
Quick Start
Run a performance diagnostic on your Three.js scene and apply the disposal, instancing, and profiling patterns to reduce draws and memory usage.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: threejs-errors-performance Download link: https://github.com/OpenAEC-Foundation/Three.js-Claude-Skill-Package/archive/main.zip#threejs-errors-performance Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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