threejs-game-ui-designer

Designs responsive Three.js game HUDs, menus, overlays, and touch controls.

1|Updated Aug 20, 2023
One-click install
npx skills add https://github.com/imanlangaran/mini-projects --skill threejs-game-ui-designer-imanlangaran
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: threejs-game-ui-designer
Source: https://github.com/imanlangaran/mini-projects/tree/main/building-sell/.claude/skills/threejs-game-ui-designer
Command: npx skills add https://github.com/imanlangaran/mini-projects --skill threejs-game-ui-designer-imanlangaran

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve? Game interfaces in Three.js projects often end up as generic dashboard-style stat cards that clip on mobile, cover gameplay, or lack proper pause/win/lose states. This Skill provides a structured workflow and reference checklists to design readable, responsive, genre-appropriate game UI. ## Core Features & Use Cases - HUD and Menu Design: Covers gameplay HUDs, pause/resume, settings, fail/retry, win/milestone, loading, and touch control states with defined layout zones and hierarchy. - Quality Checklists: Ships reference checklists for UI quality, HUD readability, responsive fit, and mobile input that must be verified before work is considered complete. - Asset Generation Guidance: Directs use of companion image and 3D generation skills for icons, logos, menu backgrounds, and diegetic 3D UI props. - Use Case: A developer building a Three.js arcade racer uses this Skill to redesign the HUD with fixed-width speed and timer displays, safe-area-aware mobile touch controls, and pause/fail screens that match the game's visual style. ## Quick Start Use the threejs-game-ui-designer skill to redesign my game's HUD and pause menu so they are readable on desktop and mobile.

Frequently Asked Questions about threejs-game-ui-designer

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I design a game HUD for a Three.js project?

Start by inventorying all UI states including gameplay, pause, fail, and win screens. Define a hierarchy of survival status, objective, and feedback, then use meters, icons, and fixed-width counters placed outside the play path, verified with desktop and mobile screenshots.

How to make game UI responsive for mobile and desktop?

Use CSS variables, clamp, grid tracks, and fixed-width numeric containers instead of viewport-only scaling. Apply safe-area insets, test desktop through phone viewports with longest likely values, and confirm no text clipping, overlap, or layout shift.

What touch target size should mobile game controls use?

Touch targets should be at least roughly 44 CSS pixels where practical, with enough separation to prevent accidental presses. Use Pointer Events, handle pointercancel and lostpointercapture, and apply touch-action only on control regions.

Should game UI be built with HTML/CSS or rendered in the Three.js canvas?

Prefer semantic HTML/CSS over canvas-rendered UI unless 3D placement is required. Reserve 3D objects for cases like rotating character previews, vehicle garages, or diegetic menu props.

Why does my game HUD text shift layout during gameplay?

Layout shift happens when counters, timers, and scores lack fixed-width containers. Use stable dimensions with fixed-width numeric containers and CSS variables so changing values do not move surrounding elements.