threejs-impl-animation
OfficialDeterministic Three.js animation control.
Software Engineering#animation#threejs#gltf#skeletal-animation#crossfade#animation-mixer#additive-blending
AuthorOpenAEC-Foundation
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Streamlines reliable animation playback in Three.js by providing structured guidance on AnimationMixer, AnimationClip, and AnimationAction usage, crossfades, and velocity control for skeletal animations.
Core Features & Use Cases
- Setup and orchestrate AnimationMixer-based playback for GLTF-skeletal models in Three.js r160+.
- Implement crossfades, additive blending, and morph-target animation with safe defaults and best practices.
- Use in interactive scenes, procedurally control animations, or drive character states with predictable timing.
Quick Start
Load a GLTF model with animations and start playing all embedded clips using a single AnimationMixer.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: threejs-impl-animation Download link: https://github.com/OpenAEC-Foundation/Three.js-Claude-Skill-Package/archive/main.zip#threejs-impl-animation Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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