threejs-impl-audio
OfficialDeterministic Three.js audio patterns and usage.
Software Engineering#audio#threejs#web-audio-api#audiolistener#positionalaudio#audioanalyser#autoplay-policy
AuthorOpenAEC-Foundation
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Solves the challenge of reliably adding audio to Three.js scenes by guiding proper AudioListener placement, non-positional and positional audio usage, and safe playback that respects browser autoplay policies.
Core Features & Use Cases
- Background music with autoplay policy compliance
- Spatial audio attached to meshes for 3D sound
- Audio analysis for visualization using AudioAnalyser
- Reference examples and anti-patterns for safe implementation
Quick Start
Attach a single AudioListener to the camera, create Audio or PositionalAudio with that listener, load audio via AudioLoader, and resume the AudioContext on the first user interaction before playing.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: threejs-impl-audio Download link: https://github.com/OpenAEC-Foundation/Three.js-Claude-Skill-Package/archive/main.zip#threejs-impl-audio Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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