threejs-impl-audio

Integrate 3D audio into Three.js scenes with listener and source management.

2|Updated Apr 12, 2026
One-click install
npx skills add https://github.com/adryanmoldokkr32-pixel/threejs-skill-package --skill threejs-impl-audio-adryanmoldokkr32-pixel
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: threejs-impl-audio
Source: https://github.com/adryanmoldokkr32-pixel/threejs-skill-package/tree/main/skills/source/threejs-impl/threejs-impl-audio
Command: npx skills add https://github.com/adryanmoldokkr32-pixel/threejs-skill-package --skill threejs-impl-audio-adryanmoldokkr32-pixel

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill requires three, and includes scripts (resource) and references (resource) components.

What problem does it solve?

This Skill helps developers integrate 3D audio into their Three.js scenes, solving common issues like autoplay policy compliance, spatial audio calculations, and audio listener management.

Core Features & Use Cases

  • Audio Listener Management: Ensures the AudioListener is correctly attached to the camera for accurate spatial audio.
  • Audio Source Options: Provides support for both non-positionally and positionally aware audio sources.
  • Audio Loader and Analyser: Offers tools for loading audio files and analyzing audio data in real-time.
  • Use Case: If you're developing a 3D game or application that requires background music, sound effects, or spatial audio, this Skill can help you achieve that with ease.

Quick Start

Add the audio skill to your Three.js project and use the PositionalAudio class to add 3D spatial sounds to your scene objects.

Frequently Asked Questions about threejs-impl-audio

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I add 3D spatial audio to my Three.js scene?

To add 3D spatial audio to a Three.js scene, you attach an AudioListener to your camera and use the PositionalAudio class to create positionally aware audio sources for your scene objects.

How does spatial audio calculation work with the Web Audio API in Three.js?

Spatial audio calculation in Three.js uses the Web Audio API to determine audio source positions relative to the camera's AudioListener, enabling real-time 3D audio depth and directionality.

Do I need a specific Three.js version for Web Audio API integration?

Yes, integrating 3D audio into Three.js scenes requires Three.js version r160 or higher to ensure proper AudioListener setup and spatial audio calculations function correctly.

Why does my Three.js audio not play automatically on page load?

Three.js audio does not play automatically due to browser autoplay policies; this Skill handles autoplay policy compliance to ensure audio sources trigger correctly after user interaction.

Can I analyze real-time audio data from sounds in a Three.js environment?

Yes, you can analyze real-time audio data in a Three.js environment using the integrated AudioAnalyser tool, which processes audio frequencies and amplitudes from loaded audio sources.

What is the difference between positional and non-positional audio sources in Three.js?

Positional audio sources in Three.js emit sound from specific 3D coordinates reacting to listener distance, while non-positional audio sources play global background audio unaffected by spatial location.