threejs-impl-lighting
OfficialRealistic Three.js lighting, made simple.
AuthorOpenAEC-Foundation
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Achieving physically accurate lighting in Three.js scenes is challenging without a guided approach. This skill provides a complete framework for combining ambient, directional, point, spot, and area lighting with environment maps to produce realistic results.
Core Features & Use Cases
- Supports all seven light types: AmbientLight, HemisphereLight, DirectionalLight, PointLight, SpotLight, RectAreaLight, LightProbe
- Integrates PMREMGenerator and HDR environment maps for authentic IBL and reflections
- Provides guidance on physically correct intensities, tone mapping, and shadow budgets
- Includes practical examples and anti-patterns to avoid common pitfalls
Quick Start
Start by enabling tone mapping, add ambient and a directional sun, and load an HDRI environment to unlock realistic reflections.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: threejs-impl-lighting Download link: https://github.com/OpenAEC-Foundation/Three.js-Claude-Skill-Package/archive/main.zip#threejs-impl-lighting Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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