threejs-impl-post-processing
OfficialBuild reliable Three.js post-processing pipelines.
Software Engineering#three.js#post-processing#effectcomposer#renderpass#unrealbloompass#shaderpass#pmndrs/postprocessing
AuthorOpenAEC-Foundation
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Use when adding post-processing effects like bloom, SSAO, depth of field, or anti-aliasing to a Three.js scene. Prevents the common mistake of mixing Three.js EffectComposer with pmndrs/postprocessing, wrong pass order, or missing RenderPass. Covers EffectComposer, 27+ passes, pmndrs/postprocessing, custom ShaderPass.
Core Features & Use Cases
- Supports both major post-processing ecosystems: built-in EffectComposer and pmndrs/postprocessing
- Demonstrates correct pass sequencing, common pitfalls, and real-world examples
- Provides references and best practices for ShaderPass and custom passes
Quick Start
Follow the guidelines to set up a robust post-processing pipeline that uses RenderPass as the first pass and OutputPass as the last.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: threejs-impl-post-processing Download link: https://github.com/OpenAEC-Foundation/Three.js-Claude-Skill-Package/archive/main.zip#threejs-impl-post-processing Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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