threejs-impl-xr

Official

Robust WebXR for Three.js VR/AR.

AuthorOpenAEC-Foundation
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Prevents common WebXR mistakes when building Three.js VR/AR experiences such as misusing the render loop, neglecting controller events, or mismanaging reference spaces.

Core Features & Use Cases

  • WebXR session lifecycle guidance (enter/exit, reference spaces, and rendering loop) for Three.js r160+.
  • Controller and hand-tracking integration with hit testing, teleportation, and interaction patterns.
  • Examples and best practices for VR and AR setups across devices and platforms.

Quick Start

Enable WebXR on the renderer, create a VR/AR scene with controllers, and start the animation loop.

Dependency Matrix

Required Modules

None required

Components

references

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: threejs-impl-xr
Download link: https://github.com/OpenAEC-Foundation/Three.js-Claude-Skill-Package/archive/main.zip#threejs-impl-xr

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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