threejs-interaction

Create interactive Three.js 3D experiences with raycasting, camera controls, and input handling.

Updated Jun 30, 2026
One-click install
npx skills add https://github.com/ayofemiade/cleva --skill threejs-interaction-ayofemiade
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: threejs-interaction
Source: https://github.com/ayofemiade/cleva/tree/main/.claude/skills/threejs-interaction
Command: npx skills add https://github.com/ayofemiade/cleva --skill threejs-interaction-ayofemiade

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) and references (resource) components.

What problem does it solve?

This Skill provides tools for creating interactive 3D experiences using Three.js, such as raycasting, controls, and input handling.

Core Features & Use Cases

  • Raycasting: Detect and interact with 3D objects based on mouse or touch input.
  • Controls: Implement camera controls like orbit, pan, and zoom.
  • Input Handling: Manage mouse and touch inputs for interactive experiences.
  • Use Case: Ideal for developing games, simulations, or 3D applications that require user interaction.

Quick Start

Use the threejs-interaction skill to set up basic controls for a Three.js scene.

Frequently Asked Questions about threejs-interaction

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I add interactive 3D object clicking in Three.js using raycasting?

Raycasting in Three.js detects and interacts with 3D objects based on mouse or touch input. This Skill implements raycasting logic to accurately capture user interactions within a 3D scene for games and simulations.

Can I implement orbit, pan, and zoom camera controls for a Three.js scene?

Yes, camera controls for Three.js can implement orbit, pan, and zoom functionality. This Skill provides the necessary tools to set up basic camera controls for navigating interactive 3D environments.

Does this Three.js interaction approach handle both mouse and touch input?

Yes, Three.js interaction requires robust input handling. This Skill manages both mouse and touch inputs, ensuring interactive 3D experiences respond correctly across desktop and mobile devices.

What's the best way to set up user interaction for a 3D game or simulation?

Setting up user interaction for 3D games requires combining raycasting, camera controls, and input handling. This Skill provides integrated tools to quickly establish interactive 3D experiences for game development and simulations.

Do I need external dependencies to manage input for interactive 3D applications?

No external dependencies are required. This Skill self-containedly manages mouse and touch input handling, enabling interactive 3D applications without needing additional libraries or complex setup.