threejs-interaction

Handle user input in Three.js scenes with raycasting and OrbitControls.

2|Updated Jan 30, 2026
One-click install
npx skills add https://github.com/ElementTech/create-threejs-game --skill threejs-interaction-elementtech
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: threejs-interaction
Source: https://github.com/ElementTech/create-threejs-game/tree/main/template/.claude/skills/threejs-interaction
Command: npx skills add https://github.com/ElementTech/create-threejs-game --skill threejs-interaction-elementtech

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Three.js projects often struggle to reliably handle user input, detect object selections, and provide smooth camera navigation within interactive 3D scenes. This skill provides a compact, reusable pattern that wires together raycasting and common controls to streamline interactive experiences.

Core Features & Use Cases

  • Raycasting-based object selection for intuitive interaction.
  • Built-in camera controls with OrbitControls and alternative schemes (FlyControls, FirstPersonControls, PointerLock, Trackball, MapControls) to fit different experiences.
  • Clear integration patterns for mouse, touch, and pointer events across desktop and mobile.

Quick Start

Install three.js and import the threejs-interaction module, then initialize OrbitControls and a Raycaster to enable clicking on objects and navigating the scene.

Frequently Asked Questions about threejs-interaction

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I handle user input and object selection in Three.js?

Object selection in Three.js is handled by using a Raycaster to detect intersections with 3D objects based on pointer coordinates. This skill provides a reusable pattern that wires raycasting with event listeners to consistently capture mouse, touch, and pointer interactions.

What's the best way to set up camera controls for an interactive 3D scene?

The best way to set up camera controls for an interactive 3D scene is using OrbitControls for navigation. This skill also supports alternative schemes like FlyControls, FirstPersonControls, PointerLock, Trackball, and MapControls to fit different experience requirements.

Does Three.js raycasting work consistently across desktop and mobile touch devices?

Three.js raycasting works across desktop and mobile touch devices by integrating unified pointer events. This skill provides clear integration patterns to ensure consistent click detection and object interaction across both mouse and touch inputs.

How do I make 3D scenes respond instantly to user clicks and navigation?

To make 3D scenes respond instantly to user clicks and navigation, combine OrbitControls for smooth camera movement with Raycaster for click detection. This skill wires together these components into a clean, reusable interaction module.

Do I need OrbitControls to implement object interaction in Three.js?

You do not strictly need OrbitControls to implement object interaction, as raycasting can function independently. However, this skill requires OrbitControls and a Raycaster to provide a complete, reusable module that combines scene navigation with click detection.