What problem does it solve?
This Skill enables developers to add robust user interaction to WebGL/Three.js scenes by providing ready-to-use raycasting, input event handling, and camera control utilities.
Core Features & Use Cases
- Raycasting for object selection and click detection in 3D space.
- Built-in controls: OrbitControls, PointerLockControls, TransformControls for versatile navigation and manipulation.
- Touch and hover support for cross-device interactivity, including hover effects and click/tap responses.
- World-to-screen conversion helpers to map 3D positions to 2D UI coordinates.
- Use Case: Create an interactive product configurator where users click parts to select and rotate the camera to inspect details.
Quick Start
Start by integrating Three.js in your project and wiring up raycasting with a camera. Add OrbitControls for orbiting, TransformControls for object manipulation, and optional PointerLockControls for FPS-style navigation. Use the Hover logic to highlight objects on hover and implement click handlers to trigger actions.