threejs-interaction

Add raycasting, camera controls, and object manipulation to Three.js applications.

Updated May 23, 2026
One-click install
npx skills add https://github.com/xingBaGan/FANovelist --skill threejs-interaction-xingbagan
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: threejs-interaction
Source: https://github.com/xingBaGan/FANovelist/tree/main/src/openharness/openmontage/.claude/skills/threejs-interaction
Command: npx skills add https://github.com/xingBaGan/FANovelist --skill threejs-interaction-xingbagan

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill requires three, three/addons/controls/OrbitControls, three/addons/controls/FlyControls, three/addons/controls/FirstPersonControls, three/addons/controls/PointerLockControls, three/addons/controls/TrackballControls, three/addons/controls/MapControls, three/addons/controls/TransformControls, three/addons/controls/DragControls, and includes scripts (resource) and references (resource) and assets (resource) components.

What problem does it solve?

This Skill simplifies the process of adding interactive features and controls to Three.js applications, allowing for more engaging and user-friendly 3D experiences.

Core Features & Use Cases

  • Raycasting: Enable click detection and object selection within a 3D scene.
  • Camera Controls: Implement orbit, fly, first-person, and pointer lock camera controls.
  • Object Manipulation: Provide drag and transform controls for moving and editing objects in the scene.
  • Use Case: Ideal for creating interactive 3D models, games, or simulations where user interaction is key.

Quick Start

Add the threejs-interaction skill to your project to integrate mouse/touch input, camera controls, and raycasting for interactive 3D experiences.

Frequently Asked Questions about threejs-interaction

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I add click detection and object selection in a Three.js scene?

Camera controls in Three.js applications are implemented using addon libraries like OrbitControls, FlyControls, and PointerLockControls. This Skill integrates these libraries to easily set up various camera navigation modes for interactive 3D experiences.

Can I use drag and transform controls for object manipulation in Three.js?

First-person camera movement in Three.js is supported through FirstPersonControls and PointerLockControls. This Skill includes these dependencies to enable immersive navigation, making it suitable for interactive 3D games and simulations.

What is the best way to implement interactive 3D modeling features in Three.js?

Yes, this Skill supports multiple camera control types simultaneously, including OrbitControls, MapControls, and TrackballControls. You can implement and switch between different navigation modes depending on your interactive 3D application requirements.

Do I need additional Three.js addons to enable mouse and touch input?

Yes, enabling mouse and touch input requires Three.js addon controls like OrbitControls and DragControls. This Skill includes these dependencies, allowing you to quickly integrate camera controls and raycasting without manually configuring individual input events.