threejs

Build cross-browser 3D web applications with WebGL and WebGPU renderers.

Updated Apr 3, 2026
One-click install
npx skills add https://github.com/kettleofketchup/KettleOfSkills --skill threejs-kettleofketchup
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: threejs
Source: https://github.com/kettleofketchup/KettleOfSkills/tree/main/plugins/threejs/skills/threejs
Command: npx skills add https://github.com/kettleofketchup/KettleOfSkills --skill threejs-kettleofketchup

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

This Skill eliminates the steep learning curve and repetitive boilerplate work of building 3D web applications, removing the need to manually implement low-level WebGL/WebGPU rendering, 3D math operations, and asset management workflows from scratch.

Core Features & Use Cases

  • End-to-End 3D Development Support: Covers scene setup, asset loading (GLTF, FBX, OBJ), PBR materials, custom shaders, animations, camera controls, and post-processing effects for all common 3D web use cases.
  • Advanced Experience Building: Enables creation of VR/XR experiences, physics simulations, interactive data visualizations, product configurators, and 3D games with built-in performance optimization guidance.
  • Cross-Backend Compatibility: Supports both legacy WebGL and modern WebGPU renderers, with compute shader support for GPU-accelerated workloads and fallback guidance for unsupported browsers.

Quick Start

Use the threejs skill to build an interactive 3D product preview page with a rotating model, orbit camera controls, and soft shadow lighting.

Frequently Asked Questions about threejs

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I build a 3D web application without writing low-level WebGL code?

You can build cross-browser 3D web applications without manual WebGL implementation by handling scene setup, asset loading, and PBR materials through Three.js. This eliminates repetitive boilerplate and low-level 3D math operations.

Does Three.js support WebGPU compute shaders for GPU-accelerated workloads?

Yes, Three.js supports modern WebGPU renderers and compute shaders for GPU-accelerated workloads. It also provides fallback guidance to maintain compatibility for browsers that do not yet support WebGPU.

How do I load 3D models like GLTF or FBX into a web scene?

You can load 3D assets like GLTF, FBX, and OBJ files into your web scene using Three.js asset loading workflows. This streamlines integrating external 3D models into your interactive application.

Can I create VR or XR experiences using Three.js?

Yes, you can create VR and XR experiences using Three.js. It provides the necessary framework support to build immersive environments with standard web technologies and compatible VR/XR hardware.

What is the best way to configure PBR materials and post-processing effects for 3D rendering?

The best way to configure PBR materials and post-processing effects is using Three.js, which provides built-in systems for both. This allows realistic material configuration and advanced visual effects without manual shader code.

Do I need to manually implement camera controls and animations for a 3D product preview?

No, you do not need to manually implement camera controls and animations for a 3D product preview. Three.js includes built-in animation system integration and camera controls to easily build interactive models.