threejs-lighting

Guides adding and configuring Three.js light types, shadows, and environment lighting.

Updated Jun 30, 2026
One-click install
npx skills add https://github.com/ayofemiade/cleva --skill threejs-lighting-ayofemiade
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: threejs-lighting
Source: https://github.com/ayofemiade/cleva/tree/main/.claude/skills/threejs-lighting
Command: npx skills add https://github.com/ayofemiade/cleva --skill threejs-lighting-ayofemiade

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) and references (resource) components.

What problem does it solve?

This Skill helps in setting up and optimizing lighting in Three.js scenes, addressing challenges like shadows, environment lighting, and performance issues.

Core Features & Use Cases

  • Lighting Setup: Offers guidance on adding various light types (ambient, directional, point, spot, rect area) to a scene.
  • Shadows Configuration: Explains how to enable and optimize shadows for different light types.
  • Environment Lighting: Demonstrates how to implement image-based lighting with HDR environment maps.
  • Light Probes: Describes advanced techniques for capturing lighting from a point in space.
  • Common Lighting Setups: Provides templates for common lighting scenarios like three-point lighting and studio setups.
  • Performance Tips: Offers suggestions to enhance performance, such as limiting light count and optimizing shadow maps.

Quick Start

Use the threejs-lighting skill to add an ambient light and a directional light to your scene and enable shadows for the directional light.

Frequently Asked Questions about threejs-lighting

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I optimize lighting performance in Three.js scenes?

To optimize lighting performance in Three.js scenes, limit the total number of dynamic lights, configure shadow maps efficiently, and utilize environment lighting techniques like image-based lighting with HDR maps to reduce rendering overhead.

What is the best way to configure shadows for different light types in Three.js?

Configuring shadows in Three.js requires enabling shadow maps on the renderer and adjusting shadow camera parameters for specific light types. You can optimize shadows by tuning shadow map resolution and bias settings for directional and spot lights.

How do I add and configure different light types in a Three.js scene?

Adding different light types in a Three.js scene involves instantiating objects like ambient, directional, point, spot, and rect area lights. You configure their intensity, color, and position to achieve desired interactive 3D visualization effects.

How does environment lighting work with HDR maps in Three.js?

Environment lighting with HDR maps in Three.js works by capturing real-world lighting data from an image file and applying it to the scene. This image-based lighting technique provides realistic reflections and ambient illumination without needing multiple dynamic lights.

Can I use light probes to capture lighting from a point in space in Three.js?

Yes, you can use light probes in Three.js to capture lighting information from a specific point in space. This advanced technique allows you to sample and apply complex environment lighting data to materials for more accurate local reflections.

Why does adding multiple point lights cause performance issues in my 3D visualization?

Adding multiple point lights causes performance issues in 3D visualizations because each light requires additional rendering passes and calculations. Limiting the light count and optimizing shadow maps are necessary techniques to maintain smooth rendering performance.