threejs-lighting

Implement Three.js lighting techniques with code examples for light types and shadows.

2.9k|336|Updated Jan 19, 2026
One-click install
npx skills add https://github.com/CloudAI-X/threejs-skills --skill threejs-lighting-cloudai-x
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: threejs-lighting
Source: https://github.com/CloudAI-X/threejs-skills/tree/main/skills/threejs-lighting
Command: npx skills add https://github.com/CloudAI-X/threejs-skills --skill threejs-lighting-cloudai-x

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

This Skill provides comprehensive guidance and code examples for effectively adding and configuring various light sources, shadows, and environment lighting within Three.js applications.

Core Features & Use Cases

  • Light Types: Covers Ambient, Hemisphere, Directional, Point, Spot, and RectArea lights with their properties and use cases.
  • Shadow Configuration: Detailed instructions on enabling and optimizing shadows for different light types, including shadow camera setup and bias.
  • Environment Lighting: Demonstrates Image-Based Lighting (IBL) using HDR maps and cube textures for realistic reflections and ambient illumination.
  • Use Case: Add realistic sunlight and shadows to a 3D architectural visualization, or set up studio lighting for a product render.

Quick Start

Use the threejs-lighting skill to add a directional light with shadows to your scene.

Frequently Asked Questions about threejs-lighting

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I configure realistic lighting and shadows in Three.js?

To configure realistic lighting and shadows in Three.js, you must enable shadow maps and adjust shadow camera frustums. Using Directional or Spot lights with correct bias settings prevents rendering artifacts while illuminating architectural visualizations or product renders accurately.

What is the best way to set up Image-Based Lighting using HDR maps in Three.js?

Image-Based Lighting (IBL) in Three.js uses HDR maps and cube textures to provide realistic ambient illumination and environmental reflections. Loading an HDR file as an environment map allows your materials to capture natural light distribution across your 3D models.

When should I use RectArea lights versus Point lights in a Three.js scene?

Use RectArea lights in Three.js for studio-style lighting with defined rectangular emissive surfaces, such as softboxes. Point lights emit illumination omnidirectionally from a single location, making them better suited for simulating bare bulbs or localized dynamic light sources.

How do I optimize shadow performance for multiple light sources in WebGL?

To optimize shadow performance for multiple light sources in WebGL, you should carefully manage shadow map resolution and utilize light layers. Limiting shadow-casting objects and adjusting shadow camera bounds reduces the rendering overhead associated with dynamic shadow calculations.

Does Three.js support dynamic light animations for daylight cycles?

Yes, Three.js supports dynamic light animations for daylight cycles by programmatically updating light positions and intensities. You can animate Directional lights to simulate the sun's trajectory, adjusting shadow camera parameters dynamically to maintain consistent illumination.