threejs-lighting

Configure ambient, hemisphere, directional, point, spot, and rect area lights in Three.js scenes.

Updated Nov 28, 2025
One-click install
npx skills add https://github.com/Monichre/digital-mischief-group --skill threejs-lighting-monichre
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: threejs-lighting
Source: https://github.com/Monichre/digital-mischief-group/tree/main/.cursor/skills/threejs-skills-main/skills/threejs-lighting
Command: npx skills add https://github.com/Monichre/digital-mischief-group --skill threejs-lighting-monichre

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This skill helps developers design and implement effective lighting setups in Three.js scenes, enabling realistic mood, shadows, and performance-conscious rendering.

Core Features & Use Cases

  • Supports ambient, hemisphere, directional, point, spot, and rect area lights, with shadow configuration and environment lighting (IBL) integration.
  • Includes guidance for real-time rendering, product visualization, and interactive demos requiring credible lighting.
  • Provides practical tips for optimizing shadows, bias, and PMREM-based reflections to maintain performance on web GPUs.

Quick Start

Install Three.js in your project, create a basic scene, then add and tune lights to achieve the desired mood.

Frequently Asked Questions about threejs-lighting

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I configure shadows in Three.js to look realistic?

To configure shadows in Three.js, you need to enable shadow maps on the renderer and configure shadow properties on lights. This skill provides practical tips for optimizing shadow bias and shadow maps to maintain performance while achieving realistic renders.

What is the best way to set up environment lighting in Three.js?

The best way to set up environment lighting is by implementing Image-Based Lighting (IBL). This skill guides you through using environment textures and PMREM-based reflections to achieve realistic lighting and material reflections in real-time web applications.

When should I use a hemisphere light versus an ambient light in WebGL?

Use a hemisphere light to simulate gradient lighting from sky to ground, while ambient light applies uniform global illumination. This skill covers the specific use cases for ambient, hemisphere, and other light types to establish the desired scene mood.

Does Three.js support rect area lights for product visualization?

Yes, Three.js supports rect area lights which are highly effective for product visualization. This skill provides guidance on adding and tuning rect area lights alongside point, spot, and directional lights for credible real-time rendering.

How do I optimize Three.js lighting performance for web GPUs?

To optimize Three.js lighting performance on web GPUs, you must carefully manage shadow map resolutions and bias. This skill provides performance considerations and practical tips for real-time rendering to maintain credible lighting without bottlenecking the web-based 3D pipeline.