threejs-lighting

Configure Three.js light types, shadows, and IBL environment lighting.

Updated Feb 5, 2026
One-click install
npx skills add https://github.com/tc9011/my-skills --skill threejs-lighting-tc9011
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: threejs-lighting
Source: https://github.com/tc9011/my-skills/tree/main/skills/threejs-lighting
Command: npx skills add https://github.com/tc9011/my-skills --skill threejs-lighting-tc9011

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

This Skill helps developers understand and implement various lighting techniques in Three.js, enabling them to create visually appealing and realistic 3D scenes by controlling light sources, shadows, and environmental lighting.

Core Features & Use Cases

  • Light Types: Explores Ambient, Hemisphere, Directional, Point, Spot, and RectArea lights.
  • Shadows: Demonstrates how to enable and configure shadows for different light types, including optimization techniques.
  • Environment Lighting: Covers Image-Based Lighting (IBL) using HDR and cube textures for realistic reflections and ambient light.
  • Use Case: Implement realistic sunlight and shadows for an outdoor scene, or set up studio lighting for product renders.

Quick Start

Use the threejs-lighting skill to add a directional light with shadows to your Three.js scene.

Frequently Asked Questions about threejs-lighting

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I set up Three.js lighting and shadows for a 3D scene?

To set up Three.js lighting and shadows, configure light sources like Directional or Spot lights and enable shadow casting and rendering for the meshes in your scene to create realistic depth.

What are the different types of lights available in Three.js?

Three.js supports several light types including Ambient, Hemisphere, Directional, Point, Spot, and RectArea lights, each providing distinct illumination behaviors for different 3D graphics scenarios.

Can I use Image-Based Lighting with HDR textures in Three.js?

Yes, you can use Image-Based Lighting (IBL) in Three.js by loading HDR and cube textures to generate realistic reflections and ambient light for your 3D models.

What is the best way to optimize shadow performance in Three.js?

To optimize shadow performance in Three.js, adjust shadow map resolutions, configure light shadow camera frustums tightly around your scene, and apply specific shadow rendering optimization techniques.

Does Three.js support studio lighting setups for product renders?

Yes, Three.js supports studio lighting setups by combining multiple light types like RectArea and Spot lights with environment lighting to achieve professional product render visuals.