What problem does it solve?
3D developers and creative technologists often struggle with setting up realistic, performant lighting in Three.js, facing common issues like shadow artifacts, incorrect IBL configuration, and poor runtime performance when scaling scene complexity.
Core Features & Use Cases
- Comprehensive Light Type Guidance: Detailed configuration for all core Three.js light types including AmbientLight, DirectionalLight, PointLight, SpotLight, and RectAreaLight, with use case recommendations for each.
- Shadow Setup & Optimization: Step-by-step instructions for enabling shadows, configuring shadow maps, fixing common artifacts like shadow acne, and optimizing shadow performance for different use cases.
- Environment & Advanced Lighting: Guidance for setting up image-based lighting (IBL) with HDR environment maps, light probes, and common pre-built lighting rigs like three-point lighting for product visualization and studio scenes.
- Use Case Example: A developer building a 3D e-commerce product configurator can use this skill to set up a studio lighting rig with soft shadows and HDR environment maps to make product renders look photorealistic without excessive performance overhead.
Quick Start
Use the threejs-lighting skill to configure a basic three-point lighting setup with soft shadow support for your Three.js 3D scene.