threejs

Create Three.js scenes with cameras, renderers, and animation loops.

Updated Jan 31, 2026
One-click install
npx skills add https://github.com/luan-thnh/hrm-auto-extension --skill threejs-luan-thnh
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: threejs
Source: https://github.com/luan-thnh/hrm-auto-extension/tree/main/.opencode/skills/threejs
Command: npx skills add https://github.com/luan-thnh/hrm-auto-extension --skill threejs-luan-thnh

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

Three.js enables developers to build immersive 3D web experiences without diving into low-level WebGL, dramatically accelerating visually rich web apps.

Core Features & Use Cases

  • OrbitControls, GLTF/FBX loading, post-processing, and shaders, including node-based TSL (Three Shading Language)
  • Real-world use cases: 3D visualizations, interactive graphics, product configurators, architectural walkthroughs, VR/XR experiences
  • Node-based materials, WebXR, and WebGPU-ready workflows for future-ready apps

Quick Start

Create a basic scene by importing Three.js, then add a perspective camera, a WebGL renderer, and a simple animation loop.

Frequently Asked Questions about threejs

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create a 3D web experience without writing low-level WebGL code?

Three.js simplifies complex WebGL workflows, allowing you to build immersive 3D web experiences without low-level code by providing abstractions for scenes, cameras, renderers, and animation loops.

How do I load 3D assets like GLTF and FBX files into a Three.js scene?

Loading GLTF and FBX 3D assets is handled by Three.js loaders, which parse external model files and import their geometry, materials, and animations directly into your WebGL scene for rendering.

Can I use WebGPU and node-based shaders for 3D rendering workflows?

Yes, Three.js supports WebGPU-ready workflows and node-based shaders using the Three Shading Language (TSL), enabling future-ready 3D rendering and compute operations for web applications.

Does Three.js support building VR and WebXR experiences for the web?

Three.js supports WebXR workflows, allowing developers to build immersive VR and XR experiences by integrating device controls and stereoscopic rendering directly within the 3D scene environment.

What's the best way to implement post-processing effects in a 3D web application?

Post-processing effects in 3D web applications are implemented through Three.js post-processing workflows, applying visual filters and effects to rendered scenes before final output display.

How do I add interactive camera controls for 3D product configurators and walkthroughs?

You can add interactive camera controls using OrbitControls in Three.js, enabling users to pan, zoom, and rotate the camera view around 3D objects for product configurators and architectural walkthroughs.