threejs-materials
CommunityMaster Three.js materials for realistic rendering
Authornicolasieber-tm
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This skill helps developers configure and optimize Three.js materials for 3D scenes.
Core Features & Use Cases
- Supports a range of materials (MeshBasicMaterial, MeshLambertMaterial, MeshPhongMaterial, MeshStandardMaterial, MeshPhysicalMaterial, MeshToonMaterial, MeshNormalMaterial, MeshDepthMaterial, ShaderMaterial, RawShaderMaterial) and their properties (color, maps, envMap, roughness, metalness).
- Explains how materials interact with lighting, textures, and environment maps to achieve desired visuals across product visualization, interactive demos, and architectural scenes.
- Provides practical guidance on shader integration and performance considerations to keep rendering efficient.
Quick Start
Install Three.js in your project, create a material (MeshStandardMaterial with color, roughness, and metalness), assign it to a mesh and add the mesh to the scene, then render.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: threejs-materials Download link: https://github.com/nicolasieber-tm/threejs-skills/archive/main.zip#threejs-materials Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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