What problem does it solve?
This Skill helps you choose, configure, and debug Three.js materials so 3D objects render with the intended surface appearance, lighting response, and shader behavior without trial-and-error guesswork.
Core Features & Use Cases
- Material Selection: Pick the right material type for unlit UI, matte objects, shiny plastics, realistic PBR surfaces, glass, toon shading, or custom shaders.
- Surface Tuning: Adjust color, roughness, metalness, transparency, emissive behavior, environment reflections, and texture maps to match art direction.
- Shader Extension: Extend built-in materials or build custom ShaderMaterial and RawShaderMaterial setups for advanced visual effects.
- Use Case: When a scene looks too flat, overly glossy, or physically incorrect, use this Skill to identify the material mismatch and correct the parameters.
Quick Start
Use the threejs-materials skill to choose the best material for my object and tune its lighting, textures, and PBR settings.