threejs-postprocessing

Apply post-processing effects like bloom and depth of field to Three.js scenes.

Updated Jun 30, 2026
One-click install
npx skills add https://github.com/ayofemiade/cleva --skill threejs-postprocessing-ayofemiade
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: threejs-postprocessing
Source: https://github.com/ayofemiade/cleva/tree/main/.claude/skills/threejs-postprocessing
Command: npx skills add https://github.com/ayofemiade/cleva --skill threejs-postprocessing-ayofemiade

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) and references (resource) components.

What problem does it solve?

This Skill addresses the need for advanced visual effects in Three.js scenes, allowing users to apply sophisticated post-processing techniques to enhance their 3D visuals.

Core Features & Use Cases

  • EffectComposer: Combines multiple effects into one render pass.
  • Bloom, DOF, Screen Effects: Adds glow, depth of field, and other visual enhancements.
  • Custom ShaderPass: Enables the creation of custom effects using GLSL shaders.
  • Use Case: Improve the visual quality of a 3D game or application by adding realistic lighting, color grading, and other effects.

Quick Start

To enable bloom effects in your Three.js scene, use the threejs-postprocessing skill with the following command: applyBloomEffect scene camera 1.5 0.4 0.85.

Frequently Asked Questions about threejs-postprocessing

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I add bloom and depth of field effects to a Three.js scene?

Apply bloom to Three.js scenes by using the EffectComposer to combine multiple post-processing passes into one render pass, enabling glow and depth of field effects.

What is post-processing in 3D graphics and how does it enhance visual quality?

Post-processing in 3D graphics enhances visual quality by applying effects like bloom and color grading after the initial render pass, adding realistic lighting and interactive visual enhancements.

Can I use custom GLSL shaders for Three.js post-processing effects?

Yes, you can create custom Three.js post-processing effects by utilizing a custom ShaderPass, enabling bespoke screen effects and visual enhancements through GLSL shader programming.

Do I need EffectComposer to apply screen effects in Three.js?

Yes, EffectComposer is required to apply screen effects in Three.js, combining multiple post-processing passes like bloom and depth of field into one render pass.

What's the best way to combine multiple visual effects in a Three.js application?

The best way to combine multiple visual effects in a Three.js application is using EffectComposer, which merges passes like bloom and depth of field into a single render pass.