threejs-postprocessing

Automate post-processing effects in Three.js scenes with EffectComposer passes.

Updated Mar 18, 2026
One-click install
npx skills add https://github.com/jay6697117/jet-battle --skill threejs-postprocessing-jay6697117
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: threejs-postprocessing
Source: https://github.com/jay6697117/jet-battle/tree/main/.agents/skills/threejs-postprocessing
Command: npx skills add https://github.com/jay6697117/jet-battle --skill threejs-postprocessing-jay6697117

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill provides a ready-to-use post-processing pipeline for Three.js scenes, enabling cinematic lighting, color grading, and screen-space effects without time-consuming setup.

Core Features & Use Cases

  • EffectComposer-based pipeline with a suite of passes such as Bloom, DOF, SSAO, FXAA, Vignette, Color Correction, and Gamma Correction for rich visuals.
  • Guided integration and examples showing how to wire passes, handle resize, and compose multiple passes for layered output.
  • Use Cases include game-like visuals, product demos, data visualizations, and interactive experiences that require polished rendering.

Quick Start

To begin, set up your Three.js renderer and activate the EffectComposer with the included passes to reproduce the examples.

Frequently Asked Questions about threejs-postprocessing

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I add bloom and depth of field to a Three.js scene?

To add post-processing effects like bloom and depth of field to a Three.js scene, use an EffectComposer-based pipeline with specific passes. You wire Bloom and DOF passes into the composer to achieve cinematic visuals without manual setup.

What is Three.js post-processing and when do I need it?

Three.js post-processing applies screen-space effects to rendered frames for enhanced visuals. You need it for game-like interactive demos or data visualizations requiring polished color grading, SSAO, or vignette effects.

Does Three.js post-processing support multiple passes and resize handling?

Yes, Three.js post-processing supports multiple passes and resize handling. The pipeline allows composing layered output with Bloom, DOF, and FXAA passes while managing window resizing for real-time graphics.

What's the best way to set up color grading in WebGL?

The best way to set up color grading in WebGL is using a post-processing pipeline with color correction and gamma correction passes. This automates cinematic lighting and screen-space effects for Three.js scenes.

Do I need Three.js addons to use post-processing effects?

Yes, you need Three.js alongside postprocessing addons to use post-processing effects. These addons provide the EffectComposer and specific passes like SSAO, FXAA, and Vignette required for the rendering pipeline.

Can I customize individual passes in a Three.js post-processing pipeline?

Yes, you can customize individual passes in a Three.js post-processing pipeline. The setup supports per-pass customization, allowing you to adjust parameters for effects like Bloom, DOF, and color correction.