threejs-postprocessing

Add bloom, depth of field, and FXAA effects to Three.js scenes.

1|Updated Dec 6, 2023
One-click install
npx skills add https://github.com/tadams95/kardashev-network --skill threejs-postprocessing-tadams95
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: threejs-postprocessing
Source: https://github.com/tadams95/kardashev-network/tree/main/.claude/skills/threejs-postprocessing
Command: npx skills add https://github.com/tadams95/kardashev-network --skill threejs-postprocessing-tadams95

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Three.js projects often rely on flat rendering without advanced visual cues. Post-processing enables effects like bloom, depth of field, and anti-aliasing to elevate realism and focus.

Core Features & Use Cases

  • Bloom, Depth of Field, FXAA, Film Grain, and Vignette via EffectComposer and passes.
  • Use Case: Real-time 3D product viewers and interactive visualizations needing cinematic lighting and focus control.
  • Use Case: Architectural previews and games that require mood, depth, and stylized visuals across canvases.

Quick Start

Install three.js and the postprocessing utilities in your project. Create a scene with a camera and WebGLRenderer, then replace renderer.render with composer.render in your animation loop; add passes such as RenderPass and UnrealBloomPass and configure their parameters; handle window resize by updating composer size.

Frequently Asked Questions about threejs-postprocessing

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I add bloom and depth of field effects to a Three.js scene?

Add bloom and depth of field to a Three.js scene by replacing renderer.render with composer.render in your animation loop, then chaining RenderPass and UnrealBloomPass through EffectComposer. This setup passes render output sequentially through visual effect filters to enhance realism.

What is post-processing in Three.js and when do I need it?

Post-processing in Three.js is the technique of applying visual filters like bloom, FXAA, and vignette to a rendered scene using EffectComposer. You need it when real-time 3D web apps or interactive visualizations require cinematic lighting, focus control, or stylized mood.

How do I handle window resize with Three.js EffectComposer passes?

Handle window resize with Three.js EffectComposer passes by updating the composer size alongside the renderer and camera during resize events. This ensures responsive canvases correctly scale render targets for post-processing effects like film grain and anti-aliasing.

Does Three.js post-processing work for real-time 3D product viewers?

Three.js post-processing works for real-time 3D product viewers by integrating EffectComposer passes into the render loop. It applies cinematic lighting and focus control through bloom, depth of field, and vignette effects directly within interactive web applications.

Can I use custom shaders with Three.js post-processing passes?

You can use custom shaders with Three.js post-processing passes by adding them as custom passes within the EffectComposer chain. This allows tailored visual effects alongside built-in passes like UnrealBloomPass and FXAA across responsive canvases.

Why does my Three.js post-processing effect not show up?

Three.js post-processing effects may not show up if renderer.render is still called instead of composer.render in the animation loop. Proper operation requires EffectComposer, RenderPass, and related passes to be correctly sequenced and updated on resize.