What problem does it solve?
This Skill helps you create and modify custom Three.js shader effects without having to memorize GLSL patterns, material setup details, or uniform update workflows.
Core Features & Use Cases
- Shader Material Setup: Build visuals with ShaderMaterial or RawShaderMaterial for precise control over rendering.
- Uniforms and Varyings: Pass time, colors, textures, and interpolated data between vertex and fragment stages.
- Custom Effects: Implement texture sampling, vertex displacement, fresnel lighting, rim glow, gradients, dissolve effects, and noise-based motion.
- Material Extension: Use onBeforeCompile to inject shader logic into built-in Three.js materials.
- Use Case: Add an animated wave distortion, a glowing edge effect, or a texture-driven dissolve to an interactive 3D scene.
Quick Start
Ask for a Three.js shader that adds the effect you want, and specify the material type, uniforms, and whether the logic should live in the vertex or fragment shader.