threejs-shaders

Integrate custom GLSL shaders into Three.js using ShaderMaterial and RawShaderMaterial.

Updated Nov 28, 2025
One-click install
npx skills add https://github.com/Monichre/digital-mischief-group --skill threejs-shaders-monichre
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: threejs-shaders
Source: https://github.com/Monichre/digital-mischief-group/tree/main/.cursor/skills/threejs-skills-main/skills/threejs-shaders
Command: npx skills add https://github.com/Monichre/digital-mischief-group --skill threejs-shaders-monichre

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill enables developers to craft and integrate custom GLSL shaders into Three.js projects, making it easier to implement advanced visual effects and GPU-accelerated rendering without leaving the codebase.

Core Features & Use Cases

  • ShaderMaterial vs RawShaderMaterial: Choose between ShaderMaterial and RawShaderMaterial to control how you integrate GLSL into Three.js.
  • Uniforms & Shader Patterns: Define and update uniforms, and implement common shader patterns such as texture sampling, vertex displacement, and rim lighting.
  • Use Case: Build dynamic lighting effects for a game UI or data-driven visualizations by providing vertex/fragment shaders and tweaking uniforms at runtime.

Quick Start

Start by creating a ShaderMaterial or RawShaderMaterial and supplying simple vertex and fragment shaders. Then experiment with uniforms, textures, and common shader techniques to achieve your first effect.

Frequently Asked Questions about threejs-shaders

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I integrate custom GLSL shaders into a Three.js application?

You can integrate custom GLSL shaders in Three.js by creating a ShaderMaterial or RawShaderMaterial and supplying your own vertex and fragment shaders. This enables GPU-accelerated rendering and advanced visual effects directly within your project.

What is the difference between ShaderMaterial and RawShaderMaterial in Three.js?

ShaderMaterial includes built-in Three.js uniforms and attributes automatically, while RawShaderMaterial requires you to define everything manually. Choosing between them controls how you integrate GLSL and manage boilerplate code in your Three.js workflow.

How do I update uniforms in a Three.js ShaderMaterial at runtime?

To update uniforms in a ShaderMaterial at runtime, define them in the uniforms property and modify their values dynamically. This allows you to control real-time visuals and interactive effects by tweaking shader parameters during rendering.

Do I need to know GLSL to use custom shaders in Three.js?

Yes, using custom shaders in Three.js requires familiarity with GLSL and shader programming. You need to know how to create and update uniforms, combine vertex and fragment shaders, and implement patterns like texture sampling and vertex displacement.

Can I use texture sampling and vertex displacement with Three.js ShaderMaterial?

Yes, you can implement common shader patterns like texture sampling, vertex displacement, and rim lighting with ShaderMaterial. These techniques are suitable for building dynamic lighting effects, interactive graphics, and data-driven visualizations.

How do I extend built-in Three.js materials with custom GLSL code?

You can extend built-in Three.js materials by injecting custom GLSL code using the built-in shader patterns provided by ShaderMaterial. This allows you to modify existing rendering pipelines while maintaining the base material's functionality.