tiki-topple-backend

Community

Build a validated real-time game backend.

Authordivyadeepmishra
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill provides an end-to-end blueprint for implementing the validated real-time backend logic for a turn-based stacking board game, ensuring the server remains the single source of truth for game state.

Core Features & Use Cases

  • Authoritative Game Engine: Defines immutable GameState updates for MOVE and REORDER while enforcing turn order, stack rules (top-only), forward-only movement, and end conditions (finish line or max turns).
  • Strict Server-Side Validation: Specifies a validateAction() checklist with exact error codes and guardrails to prevent illegal moves and cheating from client input.
  • Socket.io Multiplayer + AI Turn Handling: Establishes a socket event contract, room broadcast flow, and server-only heuristic AI move generation with a human-feeling delay.

Quick Start

Implement the backend by first creating src/game/types.ts and the pure core functions in src/game/logic.ts, then implement src/game/validator.ts to enforce the non-negotiable rules, and finally wire src/socket/handlers.ts to accept game_action events and broadcast state_update and game_over using the required event names and error codes.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: tiki-topple-backend
Download link: https://github.com/divyadeepmishra/Board2Code/archive/main.zip#tiki-topple-backend

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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