tile-export-pipeline

Batch export Blender terrain tiles named Tile_X-Y to FBX with identity transforms.

31|4|Updated Feb 21, 2026
One-click install
npx skills add https://github.com/jenkinsm13/metashape-mcp --skill tile-export-pipeline
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: tile-export-pipeline
Source: https://github.com/jenkinsm13/metashape-mcp/tree/main/skills/tile-export-pipeline
Command: npx skills add https://github.com/jenkinsm13/metashape-mcp --skill tile-export-pipeline

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Exports photogrammetry terrain tiles from Blender to FBX with correct transform, scale, and axis settings to ensure tiles load properly in game engines.

Core Features & Use Cases

  • Enforces identity object transforms and axis conventions to guarantee consistency across tiles.
  • Provides a repeatable batch export workflow from Blender to FBX for large tile grids used in game worlds.
  • Use Case: Prepare a tiled terrain where each tile named Tile_X-Y exports to a corresponding FBX ready for engine import.

Quick Start

Instruct Blender to batch export all Tile_X-Y objects as FBX files with identity transforms and the configured axis and scale settings.

Frequently Asked Questions about tile-export-pipeline

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I batch export terrain tiles from Blender to FBX for a game engine?

Batch export terrain tiles from Blender to FBX by scripting the export of individually named Tile_X-Y objects, enforcing identity transforms and correct axis settings to ensure proper loading in game engines.

Why do my photogrammetry terrain tiles load with misaligned transforms in game engines?

Terrain tiles load misaligned when object transforms are not set to identity. Enforcing identity transforms during the Blender to FBX export guarantees consistent scale and axis orientation across all tiles.

What is the best way to prepare a multi-tile terrain grid in Blender for FBX export?

Prepare a multi-tile terrain grid by naming each object Tile_X-Y and using a batch export script to process them individually, ensuring each tile retains its configured axis and scale settings.

Does Blender FBX export support identity transforms for large terrain grids?

Yes, Blender supports identity transforms for terrain grids through Python scripting, which enforces the necessary transform, scale, and axis conventions during the FBX batch export process.

Can I export a tiled terrain scene from Blender without writing Python scripts?

Exporting tiled terrain scenes with enforced identity transforms and specific naming conventions requires Python scripting in Blender to automate the batch FBX export and apply the necessary settings.