tile-export-pipeline

Community

Blender-to-FBX tile export for games.

Authorjenkinsm13
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Exports photogrammetry terrain tiles from Blender to FBX with correct transform, scale, and axis settings to ensure tiles load properly in game engines.

Core Features & Use Cases

  • Enforces identity object transforms and axis conventions to guarantee consistency across tiles.
  • Provides a repeatable batch export workflow from Blender to FBX for large tile grids used in game worlds.
  • Use Case: Prepare a tiled terrain where each tile named Tile_X-Y exports to a corresponding FBX ready for engine import.

Quick Start

Instruct Blender to batch export all Tile_X-Y objects as FBX files with identity transforms and the configured axis and scale settings.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: tile-export-pipeline
Download link: https://github.com/jenkinsm13/metashape-mcp/archive/main.zip#tile-export-pipeline

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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