TiledSVG
CommunityCreate high-detail SVGs using tiled grid design
AuthorMushroomFleet
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill provides a structured methodology to create complex, high-detail SVG graphics by decomposing a canvas into a tiled grid and designing each tile independently, addressing the challenge of producing cohesive, richly layered vector artwork with precise cross-tile alignment.
Core Features & Use Cases
- Tiled decomposition: define canvas size and grid density to break large illustrations into manageable tiles.
- Defs and palette management: centralize gradients, patterns, and filters for consistent styling across tiles.
- Layered tile construction: build each tile as a grouped element with ordered layers for shadows, base, details, and highlights.
- Cross-tile continuity: align paths and shapes across tile boundaries to form seamless scenes.
- Use Case: Create an 8×8 tiled character portrait or a detailed landscape by designing per-tile elements and assembling them into a single SVG.
Quick Start
Generate a tiled 800x800 SVG at 8x8 grid density for a detailed outdoor scene using unified gradients and layered tile groups.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: TiledSVG Download link: https://github.com/MushroomFleet/DJZ-Claude-Skills/archive/main.zip#tiledsvg Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
Agent Skills Search Helper
Install a tiny helper to your Agent, search and equip skill from 471,000+ vetted skills library on demand.