TiledSVG

Community

Create high-detail SVGs using tiled grid design

AuthorMushroomFleet
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill provides a structured methodology to create complex, high-detail SVG graphics by decomposing a canvas into a tiled grid and designing each tile independently, addressing the challenge of producing cohesive, richly layered vector artwork with precise cross-tile alignment.

Core Features & Use Cases

  • Tiled decomposition: define canvas size and grid density to break large illustrations into manageable tiles.
  • Defs and palette management: centralize gradients, patterns, and filters for consistent styling across tiles.
  • Layered tile construction: build each tile as a grouped element with ordered layers for shadows, base, details, and highlights.
  • Cross-tile continuity: align paths and shapes across tile boundaries to form seamless scenes.
  • Use Case: Create an 8×8 tiled character portrait or a detailed landscape by designing per-tile elements and assembling them into a single SVG.

Quick Start

Generate a tiled 800x800 SVG at 8x8 grid density for a detailed outdoor scene using unified gradients and layered tile groups.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: TiledSVG
Download link: https://github.com/MushroomFleet/DJZ-Claude-Skills/archive/main.zip#tiledsvg

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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