tilegym-adding-cutile-kernel

Community

Add cuTile kernels to TileGym end-to-end

Authorsayalinvidia
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This skill provides a complete, end-to-end workflow for adding a new cuTile kernel operator to TileGym, including dispatch registration, backend implementation, exports, tests, and performance benchmarking.

Core Features & Use Cases

  • End-to-end operator development: from dispatch to backend and tests, enabling seamless integration of new cuTile kernels.
  • Automated validation and benchmarking: ensures correctness, safety, and performance before publication.
  • Use Case: When introducing a new cuTile op (e.g., my_op) to TileGym, this skill guides the developer through the full lifecycle, including tests and benchmarks.

Quick Start

Follow the six-step workflow to register and implement a new cuTile kernel operator in TileGym, and run the accompanying benchmarks.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: tilegym-adding-cutile-kernel
Download link: https://github.com/sayalinvidia/sayali-skills-test/archive/main.zip#tilegym-adding-cutile-kernel

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
View Source Repository

Agent Skills Search Helper

Install a tiny helper to your Agent, search and equip skill from 510,000+ vetted skills library on demand.