What problem does it solve? Building tile-based levels in Phaser requires correctly wiring Tiled JSON data, tileset textures, layers, and collision flags, and small mismatches in names or setup order cause silent failures that are hard to debug. ## Core Features & Use Cases - Tilemap Creation: Load Tiled JSON maps, link tileset images, and create CPU or GPU-rendered layers including isometric, hexagonal, and staggered orientations. - Collision & Physics: Configure tile collision by index, range, property, or exclusion and integrate with Arcade Physics colliders, overlaps, and tile callbacks. - Runtime Tile Manipulation: Query, place, fill, randomize, and replace tiles dynamically, convert between world and tile coordinates, and spawn sprites from Tiled object layers. - Use Case: When building a platformer level designed in Tiled, use this Skill to load the map, set collision on ground tiles, spawn enemies from an object layer, and update tiles at runtime when the player destroys terrain. ## Quick Start Load my Tiled JSON map in Phaser, create its layers with collision enabled, and connect a player sprite using Arcade Physics.