timberborn-modding
CommunityPatch Timberborn JSON and build assets.
AuthorSunwood-ai-labs
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Create and debug Timberborn mods across JSON content mods, balance packs, new building assets, and C# or UI-driven code mods. Use when Codex needs to patch Blueprint JSON, scaffold Example building assets, choose between built-in materials and AssetBundles, or determine when DLL or BepInEx/Harmony work is required.
Core Features & Use Cases
- Patch JSON content mods to modify existing Blueprint values.
- Create JSON adjustment packs to bundle multiple patches and keep changes coherent.
- Scaffold new building assets (Route A or Route B) with appropriate templates, materials, and localization.
- Support C# DLL or UI mods for in-game settings, generated JSON, or dynamic behavior.
Quick Start
Clone this skill into your Codex skills directory and begin applying Timberborn JSON patches, build assets, or code-driven mods.
Dependency Matrix
Required Modules
pyyaml
Components
scriptsreferencesassets
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: timberborn-modding Download link: https://github.com/Sunwood-ai-labs/timberborn-modding-skill/archive/main.zip#timberborn-modding Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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